Category Archives: 3D

Modelling in 3DSMax

If it is the first time for you to export scenes from 3DSMax to Director Shockwave 3D, it may occur that you have a problem with the world axes orientation in these two environments.

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Light Maps with 3DSMax and VRay  —  III

In the first part of this tutorial, I focused on modeling, lighting and VRay setup in 3DS Max. In this part we will create the mapping coordinates for the light maps. Download the sample movie: and save it in “C:\lightMapsTutorial\”. Open Director and load “lightmapsDemo.dir”. Import “geometry.w3d” in slot 1 of castlib “Internal”. Import “lights.w3d” in slot

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Light Maps with 3DSMax and VRay   —   II

Save the scene. Select all geometry objects and go to Utilities > Collapse. Check Mesh, Multiple Objects and press Collapse selected. This will convert all geometry to editable meshes. Choose from the main menubar Rendering > Render to Texture. Now enter the following settings in Render to texture dialogue: Section General Settings: In Output group,

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Light Maps with 3DSMax and VRay  —  I

This tutorial deals step by step with three processes  –  modeling of geometry in 3DS Max, exporting of lightmaps to Director and creating of mapping coordinates for ligthing maps. To follow it you need: 3D Studio Max 2009* and Director 10.1 or later. Create a directory “C:\lightMapsTutorial\”. Open 3DS Max 2009. From the main application menubar, choose Rendering

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