Category Archives: All

Extended Object

Some peculiarities of the inheritance in Lingo have always seemed to me to be limiting factors. By the standard means we are not able to know (for sure) if a given object implements a specific handler. Also, we do not know (for sure) if a given object has a specific property. We can not find out what is the object type, nor we can inherit in an easy and flexible way a number of parents.
Let me show you the following example…

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Score Commander

Some years ago, I worked on a project, in which Director was used in a specific way – whole animation scenes were fitted and after that the .dir files were used for Bink video files. So, we had to work with big scores – 50 channels, 300 – 400 frames. This provoked a lot of tasks which demanded automation. ScoreCommander is…

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Extended list

This script combines some useful methods of AS3 Array with those of Lingo List. Moreover, some of the original Lingo list methods like add(), append(), deleteAt() and getAt() are modified. For example, getAt() method returns VOID instead of “index out of range” exception.

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Extended Filmloop

Here is another script trying to solve the problems which arise when one is using a #filmloop. How to pause a #filmloop? How to affect the speed of its performance? How to make a #filmloop to be played (for instance) in 1.5 seconds? The answers of these and many other questions are here!

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JavaScript memory leak

I found by accident that using some javascript functions in Director brings memory leaks. Such a function, for example, is Math.round().

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object getProp() / setProp()

I have never seen in any documents that Lingo allows properties to be added to an already existing instance. For example…

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Modelling in 3DSMax

If it is the first time for you to export scenes from 3DSMax to Director Shockwave 3D, it may occur that you have a problem with the world axes orientation in these two environments.

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Director — MySQL communication

As a person whose experience in programming is connected mainly to Director and Lingo, I often searched but never found a comparatively simple and clear tutorial that describes step by step what is necessary to do in order to get an application, which communicates in a duplex way to a MySQL database. Here I will try to explain how to achieve

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Light Maps with 3DSMax and VRay  —  III

In the first part of this tutorial, I focused on modeling, lighting and VRay setup in 3DS Max. In this part we will create the mapping coordinates for the light maps. Download the sample movie: and save it in “C:\lightMapsTutorial\”. Open Director and load “lightmapsDemo.dir”. Import “geometry.w3d” in slot 1 of castlib “Internal”. Import “lights.w3d” in slot

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Light Maps with 3DSMax and VRay   —   II

Save the scene. Select all geometry objects and go to Utilities > Collapse. Check Mesh, Multiple Objects and press Collapse selected. This will convert all geometry to editable meshes. Choose from the main menubar Rendering > Render to Texture. Now enter the following settings in Render to texture dialogue: Section General Settings: In Output group,

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