Contents 

Welcome
Overview
All commands
Page Frames
Create/Delete markers
Create a marker
Create multiple markers
Delete markers
Delete multiple markers
Export markers
Rename markers
Select frames
Insert/Delete frames
Insert frames
Insert frames special
Delete frames
Delete frames special
Page Sprites
Select sprite
Select sprites with the same member
Find in score
Invert selection
Select by color
Set Selection range
Move selection
Clear selection
Save Selection set
Save sprite properties
Save visibility map
Save score selection
Save cast selection
Save score snapshot
Remove selections and snapshots
Resize sprites
Distribute sprites
Miscelaneous
Multiple exchange
Find empty
Show/Hide channels
Remove selected behaviour
Remove bad links
Movie statistics
Page Members
Bitmap
Clear alpha channel
Create alpha channel
Extract alpha channel
Defringe and crop
Optimization
Set optimization range
Clear cast
Find castmembers
Index castmembers
Find castmembers
Find in cast
Find palette references
Find unused castmembers
Select castmembers
Manipulating cast selection
Rename castmembers
Page Export
Export selector
Export frames
Store exported
Export castmembers
Set folder for export
Alpha Composer
Interpolation
Premultiplied alpha
Ink types
Characteristics
Key Functions
Contact

SCommander Help

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Distribute Sprite
distributes selected sprites uniformly.
The distance between the sprites is defined by the value in the Offset spinbox (in pixels).
The distribution begins with the sprite in the channel with the smallest number
toward the sprite in the channel with the greatest number.

To distribute sprites:
1. In the Director Score, select sprites, which you would like to distribute uniformly.
2. In ScoreCommander/Sprites/Distribute Sprite:

  • Define the distribution direction by clicking the appropriate arrow.
  • Input a value in the Offset spinbox.
  • Click the Apply button.
Step 1 Step 2 After Distribute Sprite

 

If Quads is checked, the distance between the sprites is considered to be the one between their quads.
If Quads is not checked, the distance between the sprites is considered to be the one between their geometric centres.

 
   
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