All commands
Page Frames
Create/Delete markers
Create a marker
Create multiple markers
Delete markers
Delete multiple markers
Export markers
Rename markers
Select frames
Insert/Delete frames
Insert frames
Insert frames special
Delete frames
Delete frames special
Page Sprites
Select sprite
Select sprites with the same member
Find in score
Invert selection
Select by color
Set Selection range
Move selection
Clear selection
Save Selection set
Save sprite properties
Save visibility map
Save score selection
Save cast selection
Save score snapshot
Remove selections and snapshots
Resize sprites
Distribute sprites
Multiple exchange
Find empty
Show/Hide channels
Remove selected behaviour
Remove bad links
Movie statistics
Page Members
Clear alpha channel
Create alpha channel
Extract alpha channel
Defringe and crop
Set optimization range
Clear cast
Find castmembers
Index castmembers
Find castmembers
Find in cast
Find palette references
Find unused castmembers
Select castmembers
Manipulating cast selection
Rename castmembers
Page Export
Export selector
Export frames
Store exported
Export castmembers
Set folder for export
Alpha Composer
Premultiplied alpha
Ink types
Key Functions

SCommander Help

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Sprite Director AlphaComposer
ink: Background transparent
backcolor: different from white
blend - less than 100%
The back colour of the sprite affects the sprite's colour representation on the stage. The back colour of the sprite does not affect the sprite's colour representation on the stage.
ink: Not copy
blend -less than 100%
The effect of the Not Copy ink does not exist and the sprite on the stage looks like Matte ink has been applied. The effect of the Not Copy ink is considered in the exported image.
skew: different from 0 considered
ink: Mask Mask images of colours different from black, white and grey. Interpred as black, white and grey.

: Some times, when you paint a 32-bit bitmap in the Director Paint window, you can see the following message:

This may result in a spoiled alpha-channel of the castmember.
The alpha-channel may be spoiled after some operations in the Paint window.
To reassure that the castmember that you paint has no alpha-channel,
you can use the ScoreCommander Clear Alpha Channel command.

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