All commands
Page Frames
Create/Delete markers
Create a marker
Create multiple markers
Delete markers
Delete multiple markers
Export markers
Rename markers
Select frames
Insert/Delete frames
Insert frames
Insert frames special
Delete frames
Delete frames special
Page Sprites
Select sprite
Select sprites with the same member
Find in score
Invert selection
Select by color
Set Selection range
Move selection
Clear selection
Save Selection set
Save sprite properties
Save visibility map
Save score selection
Save cast selection
Save score snapshot
Remove selections and snapshots
Resize sprites
Distribute sprites
Multiple exchange
Find empty
Show/Hide channels
Remove selected behaviour
Remove bad links
Movie statistics
Page Members
Clear alpha channel
Create alpha channel
Extract alpha channel
Defringe and crop
Set optimization range
Clear cast
Find castmembers
Index castmembers
Find castmembers
Find in cast
Find palette references
Find unused castmembers
Select castmembers
Manipulating cast selection
Rename castmembers
Page Export
Export selector
Export frames
Store exported
Export castmembers
Set folder for export
Alpha Composer
Premultiplied alpha
Ink types
Key Functions

SCommander Help

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Invert Selection – there are three ways of using this command to achieve different results:


Selects sprites that are not selected in the Score.
In this case Invert Selection keeps the selected channels in the inverted selection and includes
the non-selected channels between them (empty or not).
The inverted selection covers the channels of the originally
selected sprites between, but not along, their frames (fig. 1).

1. In Director Score, select a frame or frames.
2. In ScoreCommander/Sprites/Select Sprite, click the Invert Selection icon.

With Ctrl key hold down
selects all the non-selected sprites in the Score.
In this case the inverted selection covers the channels of the originally
selected sprites, but not along their frames.
It also covers the rest of the channels in the Score (empty or not) lengthwise (fig. 2).

With Ctrl + Shift hold down
selects all of the originally non-selected sprites in the Score (fig. 3).

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